Trails from Zero: Scenario, Text, and Treasure

Hello bracers, priests, nuns, students, and soon-to-be detectives!

This post is going to be different from a progress report this time around. Today it’s Ribose here instead to talk about the game’s text in great detail. I also have a fun little thing to unveil, so if you like treasure and don’t like technical details, skip to the end!

Trails from Zero: 70%

Hey, everyone! As you’re well aware, this marks another ten percent done in the first editing pass of Trails from Zero. However, this progress report is a bit more special than the others. Zero’s script is split up into four spreadsheets, and, now, we’ve managed to complete three out of the four. That’s pretty insane. Everything outside of Crossbell City has been edited, which just blows my mind.

Trails from Zero: One Year Later

Well, that’s one year gone by since I joined the project. It’s hard to believe, really. When I sent the fateful message to Gu4n on Discord, I genuinely didn’t expect anything to come of it. But, on 6/4/2017, I was pinged from a channel in the Falcom Discord I wasn’t familiar with, and the rest is history.

Trails from Zero: 60%

Hello, everyone! Once again, I’m here with news of another 10% done on the editing of Trails from Zero. Quite a lot of things have been going on behind the scenes aside from the editing, but don’t worry, I’ll get into that in a bit.

Trails from Zero: 50%

With great pleasure, I can finally say that the Trails from Zero editing is at 50%. Despite the longer gap between updates, progress continues to move forward, relentlessly. I hope you enjoy the treat we’ve thrown together for this big milestone! For this update, I’m simply going to talk about the journey thus far and plans for the project.

Loading Image