Hello, everyone! Once again, I’m here with news of another 10% done on the editing of Trails from Zero. Quite a lot of things have been going on behind the scenes aside from the editing, but don’t worry, I’ll get into that in a bit.
With great pleasure, I can finally say that the Trails from Zero editing is at 50%. Despite the longer gap between updates, progress continues to move forward, relentlessly. I hope you enjoy the treat we’ve thrown together for this big milestone! For this update, I’m simply going to talk about the journey thus far and plans for the project.
As the release date of Sen no Kiseki III draws near, we like share another milestone on the Trails from Zero project — 40%! — with you before our progress temporarily slows down to play the latest game in the series.
In a need to create content for this site, since it’s a bit difficult to really show stuff that’s happening on the back-end with spreadsheets and stuff. (looking at spreadsheets isn’t that very exciting for the whole progress aspect of things.) I’ve decided to give people a small preview of what to expect from the game by starting to translate the character page from Falcom’s official website for the game.
With Supremezerker’s supreme summer coming to an end, we wanted to push out another update to let you know we edited close to half of Crossbell City’s scenario and with it, almost 1/3 of the scenario as a whole.
There have been SEO and OpenGraph updates made to the website, as well as the addition of an RSS feed link to the site’s menu.
Today we celebrate that the editing of Zero no Kiseki‘s scenario hit the 25% milestone!
Fifteen. That’s the number you’ve been asking for. The editing of Zero no Kiseki‘s scenario is currently for approximately 15% completed. If you have been hoping we would be further along, please make sure to continue reading.
Yes, a patch did go out. No, this was not our patch. So if you think comparing us to what happened with Felghana is actually accurate, try again. This patch was a super early version of the translation that was being worked on by zerog way back in the day, and it was from before he actually locked everything down to be completely private for his project. We did not actually start working on this until December 2016.
I’m picking up on rumors that we’re either almost done or completely done with the work we’ve been doing. I can promise that this isn’t the case. I’m drafting up a plan to bring some content here, but beyond that, it’s really hard to report when we’re basically still in the phase of making stuff sound right while in spreadsheet format.