Well, that’s one year gone by since I joined the project. It’s hard to believe, really. When I sent the fateful message to Gu4n on Discord, I genuinely didn’t expect anything to come of it. But, on 6/4/2017, I was pinged from a channel in the Falcom Discord I wasn’t familiar with, and the rest is history.
Hello, everyone! Once again, I’m here with news of another 10% done on the editing of Trails from Zero. Quite a lot of things have
With great pleasure, I can finally say that the Trails from Zero editing is at 50%. Despite the longer gap between updates, progress continues to move forward, relentlessly. I hope you enjoy the treat we’ve thrown together for this big milestone! For this update, I’m simply going to talk about the journey thus far and plans for the project.
As the release date of Sen no Kiseki III draws near, we like share another milestone on the Trails from Zero project — 40%! —
In a need to create content for this site, since it’s a bit difficult to really show stuff that’s happening on the back-end with spreadsheets and stuff. (looking at spreadsheets isn’t that very exciting for the whole progress aspect of things.) I’ve decided to give people a small preview of what to expect from the game by starting to translate the character page from Falcom’s official website for the game.
With Supremezerker’s supreme summer coming to an end, we wanted to push out another update to let you know we edited close to half of
Today we celebrate that the editing of Zero no Kiseki‘s scenario hit the 25% milestone!
Fifteen. That’s the number you’ve been asking for. The editing of Zero no Kiseki‘s scenario is currently for approximately 15% completed. If you have been
I’m picking up on rumors that we’re either almost done or completely done with the work we’ve been doing. I can promise that this isn’t the case. I’m drafting up a plan to bring some content here, but beyond that, it’s really hard to report when we’re basically still in the phase of making stuff sound right while in spreadsheet format.