Editing for Ys vs. Trails in the Sky Reaches 100%

Hello, everyone! It’s been a while since our last update. We’ve been fairly quiet these last few weeks, but that’s only because we decided to focus on the localization’s development. However, since we just hit a major milestone, we decided to peek our heads out of the trenches to deliver some exciting news!

V Sector would like to announce that we have officially hit 100% on our first editing pass for scenario and non-scenario text! All five of the main stories have been fully edited by both Livi and Sly, Davio has finished editing the non-scenario text, and LT has made significant progress on the game’s graphics! Slowly but surely, it all has been coming together.

Some of you might think that the sudden jump from 40% to 100% is a little strange, but part of the reason for that is due to Ys vs. Trails in the Sky being a much shorter game compared to Falcom’s other titles. Our editors have been working tirelessly on the script this past month, and they managed to split the remaining work amongst themselves. As a result, the project has progressed at a much faster rate than during its first few months of development when Livi was the only editor. You’d be surprised at the wonders that having a second pair of hands on deck can bring.

So, what now? We release the patch, right?

Weeeeell, no… As much as the team would like to get it out to you guys right now, there are still things that need to be addressed. You didn’t think this post was going to just be the 100% announcement, right? Right?

Anyway, we intend to follow C Sector’s example with our project. That includes, of course, a full second editing pass and extensive testing of the game before release. (Though, rest easy when we say that this process should have a shorter turnaround than Trails from Zero’s testing phase.) The second pass should take a fraction of the time it took to complete the first pass because of the relatively small script. The added time spent on polishing everything should also help streamline the testing process, since testers will not have to spend as much time catching menial errors. Simply put: The team would like to spend more time with this project before we are ready to release, but we are confident that the wait will be worth it.

That being said, we are not yet certain when the patch will be ready for release, so we are not comfortable making any commitments as of now. When the project is further along, we will be able to provide more specific release information.

And that’s all we have to say! We would like to offer our thanks to everyone for all the support. You all have definitely kept us motivated. We wouldn’t have made it this far without you!

P.S. Tomorrow, we will post a bonus blog written by our translator Shawnji, who will be detailing the project’s humble beginnings in 2018 and eventual transition to the Geofront. We hope to see you there!

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